Crimson Smoke
From Brave Nine Wiki
Name | Round | Target | Description | Character with Skill |
---|---|---|---|---|
Crimson Smoke | 1R
|
Last
|
Deals additional damage to Warriors and Defenders in the rear. | Hanya |
Total Skill Upgrade Chart
Legend | |||
---|---|---|---|
Skill Type One skill consists of various sub-skill types. Same skill types are activated with common rules and different skill types are activated with separate rules. |
Skill Application Turn
Skill application turn can vary, based on the skill and different situations. | ||
Skill Duration How long a skill lasts. There are skills which can minimize or reset the skill duration and skills which cannot be reset. |
Target / Applied Mercenary
The target of the skill (eg. One's self, allies, enemies, etc.) | ||
New / Upgraded Skills | Click icons for details |
Level | Attack Range | Effect 1 | Effect 2 | Effect 3 | Awakened Effect |
---|---|---|---|---|---|
+0 | Initial Blast Click to show / hide details Initial Blast (New)
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +200% Crit DMG every turn -40% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM Grave Count Click to show / hide details PERM Grave Count (New)
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow (New)
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×100% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination (New)
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding (New)
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+1 | Initial Blast Click to show / hide details Initial Blast
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +200% Crit DMG every turn -40% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM Grave Count Click to show / hide details PERM Grave Count
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow (Upgrade)
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×150% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+2 | Initial Blast Click to show / hide details Initial Blast
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +200% Crit DMG every turn -40% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM Grave Count Click to show / hide details PERM Grave Count
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow (Upgrade)
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×200% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+3 | Initial Blast Click to show / hide details Initial Blast
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +200% Crit DMG every turn -40% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM ADV Grave Count Click to show / hide details PERM ADV Grave Count (Upgrade)
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Crit DMG Boosts in proportion to the number of enemies' grave(s). Crit DMG +50% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×200% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+4 | Initial Blast Click to show / hide details Initial Blast
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +200% Crit DMG every turn -40% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM ADV Grave Count Click to show / hide details PERM ADV Grave Count (Upgrade)
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Crit DMG Boosts in proportion to the number of enemies' grave(s). Crit DMG +100% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×200% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+5 | Initial Blast Click to show / hide details Initial Blast
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +200% Crit DMG every turn -40% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM ADV Grave Count Click to show / hide details PERM ADV Grave Count (Upgrade)
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Crit DMG Boosts in proportion to the number of enemies' grave(s). Crit DMG +150% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×200% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+6 | ADV Initial Blast Click to show / hide details ADV Initial Blast (Upgrade)
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +200% Crit DMG every turn -40% ATK will decrease every turn after ATK is boosted. ATK +100% ATK every turn -20% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM ADV Grave Count Click to show / hide details PERM ADV Grave Count
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Crit DMG Boosts in proportion to the number of enemies' grave(s). Crit DMG +150% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×200% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+7 | ADV Initial Blast Click to show / hide details ADV Initial Blast (Upgrade)
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +300% Crit DMG every turn -60% ATK will decrease every turn after ATK is boosted. ATK +100% ATK every turn -20% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM ADV Grave Count Click to show / hide details PERM ADV Grave Count
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Crit DMG Boosts in proportion to the number of enemies' grave(s). Crit DMG +150% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×200% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+8 | ADV Initial Blast Click to show / hide details ADV Initial Blast (Upgrade)
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +400% Crit DMG every turn -80% ATK will decrease every turn after ATK is boosted. ATK +100% ATK every turn -20% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM ADV Grave Count Click to show / hide details PERM ADV Grave Count
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Crit DMG Boosts in proportion to the number of enemies' grave(s). Crit DMG +150% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×200% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+9 | ADV Initial Blast Click to show / hide details ADV Initial Blast
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +400% Crit DMG every turn -80% ATK will decrease every turn after ATK is boosted. ATK +100% ATK every turn -20% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM ADV Grave Count Click to show / hide details PERM ADV Grave Count
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Crit DMG Boosts in proportion to the number of enemies' grave(s). Crit DMG +150% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×200% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
| |
+10 | ADV Initial Blast Click to show / hide details ADV Initial Blast
Stats Enhancement
5 turns Before Battle
Self Description
Crit DMG will decrease every turn after Crit DMG is boosted.
Crit DMG +400% Crit DMG every turn -80% ATK will decrease every turn after ATK is boosted. ATK +100% ATK every turn -20% Exception(s)
Can't be removed with removal skill type.
Can't reset the duration time with Reset skill type. |
PERM ADV Grave Count Click to show / hide details PERM ADV Grave Count
Stats Enhancement
Permanent Before Battle
Self Description
ATK Boosts in proportion to the number of enemies' grave(s).
ATK +20% Crit DMG Boosts in proportion to the number of enemies' grave(s). Crit DMG +150% Exception(s)
Grave Count's Stats Enhancement effect is not affected by Prohibition.
Grave Count's Stats Enhancement effect can't be removed. Not affected by previously created graves. |
Vital Point Blow Click to show / hide details Vital Point Blow (Upgrade)
Additional DMG
Immediate After Normal Attack
Enemy Description
Deals additional DMG to Warriors and Supporters.
ATK ×250% Additional DMG Exception(s)
None
|
Exsanguination Click to show / hide details Exsanguination
DoT
6 turns When Crit Hit occurs
Enemy Description
Deals bleeding DMG to the enemy every turn when Critical Hit occurs in normal attack.
Deals tripled DMG to Defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
Bleeding Click to show / hide details Bleeding
DoT
6 turns After Normal Attack
Enemy Description
Deals bleeding DMG every turn.
Deals tripled DMG to defenders. ATK every turn ×6% Bleeding DMG Exception(s)
This effect can be stacked.
|
Retrieved from "https://bravenine.miraheze.org/wiki/Crimson_Smoke?oldid=4592"